About This Game Are you in need of a vacation to remember and would you like to kick back and enjoy yourself? Then Utopian Travels would like to welcome you to the best vacation resort the galaxy has to offer, Utopia 9! The planet is terraformed to give you the ultimate holiday in a relaxing atmosphere with guaranteed sunshine all year all day. Our professional and friendly staff are always ready to tend to any of your personal needs. We look forward to be welcoming you!Utopia 9 – A Volatile Vacation is a rogue-like 3D twin stick shooter. The game is set in a tragicomic future with a retro sci-fi feel. You play as the most recent guest to arrive on the vacation resort Utopia 9 but nothing is as promised! Upon arrival, you must make your way through hordes of space mutants determined to take you out and snatch your loot. The nemesis system adds unique enemies and invites the player to take revenge on the mutant murderers! Can you survive the mutant onslaught and sue the travel agency? Utopia 9 is a Rogue-Like 3D Twin Stick Shooter, featuring:Procedurally genereated levels!Challenging gameplay & Permanent death!Social corpse, loot your friends!Local co-op up to 4 players!Shields, armors and 40+ powerful weapons!Mutations granting unique abilities!Evolving enemies that loot your corpse!Avenge yourself and reclaim your gear! 7aa9394dea Title: UTOPIA 9 - A Volatile VacationGenre: Action, IndieDeveloper:WhalegunPublisher:WhalegunRelease Date: 5 May, 2016 Download UTOPIA 9 - A Volatile Vacation .zip utopia 9 - a volatile vacation скачать. utopia 9 - a volatile vacation descargar. utopia 9 - a volatile vacation igg. utopia 9 - a volatile vacation download. utopia 9 - a volatile vacation review. utopia 9 a volatile vacation i would recomend to all nuclear throne fans!. UTOPIA 9,When I got this game, I had no expectations, no knowledge or anything about the game. I just dug right into it.It's something special. I mean, it looks like many other games of the same genre. But this in particular has some unique rogue-like features to it, that I most certainly love.The game itself is easy to learn, and quickly you will play it once or twice a day, just because you want to clear the place where you died.I won't spoil anything, since I think you should learn for yourself.I deffinetely recommend buying this.. Very enjoyable twin-stick shooter. I would say a controller is mandatory because evading enemy fire is more important than accuracy, even if ammunition is sometimes tight. Once you know the game well, it takes about 40-60 minutes to do a full run and there are a number of mutators which can be put in place to very the experience (for example, steroids that increase carrying capacity but decrease stealth). The enemies come in a limited variety of types (normal, bigger, biggest), but they carry all the weapons in the game and use them reasonably intelligently - their A.I. also gives them a range of behaviors (sometimes they will even flee to find friends). When your character is killed, an enemy will pick up his gear and acquire a name - you will then be able to defeat that foe on a future run to recover your lost loot. This and other small touches (such as retaining the crashed hulks of previous tourist ships) lend the game the feeling of a semi-persistent environment, even if the core principles (kill mutants, find better gear, submit a complaint to the office) remain the same from one run to the next.There are 40 or so weapons, ranging from the humble pistol and swung suitcase up to FPS staples like railguns and chainsaws. Your character has four slots for weapons and big guns use two slots, but have both a primary and secondary fire, giving you some choice in how to use them. Overall, I thought the guns were satisfying to use and sounded effective, so no complaints there.Performance wise, I thought the game looked decent, with plenty of purple mutant blood sprayed everywhere after intense fights and generally bright and upbeat graphics. I didn't experience any frame rate drops or crashes.. This initially started at the bottom of my twin-stick 'to-get' list. Factors were a poor impression gotten from a more-narrative-than-informative trailer that seemed more interested in showing off a rather half\u2665\u2665\u2665\u2665\u2665\u2665\u2665mixed media motion-comic than its gameplay, and vague 'samey' screenshots that seem to sell the vistas more than the main course. It had even put me off looking for lets play videos as a result. Talk about false advertising....So I finally got round to this little \u2665\u2665\u2665\u2665ing gem which I now consider my favourite twin-stick dual-wieldable experience I've had since hotline miami. And even then I love it alot more in many ways. So it might just be my absolute favourite twin-stick experience EVER. Makes me regret even wasting my time with the 4-5 other more popular titles. Mainly due to the following aspects:PROS:1)The GUNPLAY PACING. UNGGGHH. SO \u2665\u2665\u2665\u2665ING REFRESHING. Initial firefight on the landing (scrapyard) zone had my eyebrow raised throughout, uncertain if I was playing in a artificially slowed, slowmo ballet mode. By the time I had to switch hands to blind-fire from behind the benches at the welcome area while using my briefcase to shove the bench against the melee goons I. WAS. SOLD. 2)The tactical pacing! Yes, the players projectiles fire at a faster(normal?) velocity while the enemies seem to suffer a slowdown in theirs for the most part, and in typical arcadey fashion, all their attacks have some sort of wind-up sequence that adds to this intoxicating blend of almost too cheese and easy to predict vs. 'once you get too cocky\/adventurous with the gunkata and unsuccessfully failing hard at john wicking due to a microsecond reaction delay, a handful of unforseen tactical parameters changing, and a face full of FAST shotgun pellets you'd find yourself falling onto the landing site once more in your sorry excuse for a tourist transport pod.'2)Animations are simple, sometimes lazy, definitely clever. Always satisfying. Details like shields getting torn apart and caps getting shot off and faceplates shattering, to the barrels while terribly recycled are easy to gloss over because of the elegant integration with physics. The little things are what also help this shine. 3) Sound of a fleeing mutant getting shot in the back, letting out an adorable shriek, and splattering against the pavement never gets old. Gore, even though visually overdone, somehow doesn't feel overdone as a whole package, very... Artfully balanced. Maybe cause its nice to go all jackson pollock on the muties. Still processing why. CONS: 1)The nemesis system feels more punishment than encouragement, with the mutie getting super jacked up and somehow spawning with only (1?) of the weapons he seemingly looted instead of 2? Either way on my 8th tourist, I figured it was pretty much the fault of the random generation not being very... Fair? In a game where every scarce healthpoint counts, having such a seemingly diverse and random variety and position of mobs from even the starting zone, felt a bit cheap. I had really simple cheese runs to dying within the first two levels due to (early?) grenadiers... their blast radius... Omfggg 2)Explosive destructibles. Initially, i felt the abundance of damaging props in the surroundings were a lazy attempt at filling the level, but once faced with a random assigned HUGE MOB, kiting them in and around the various destructibles helped thin out their ranks was indispensable to progressing. Sometimes tooo forced, feels like im at a tactical disadvantage for not utilising barrels, after all isnt this meant to reward mano-a-mutant marksmanship? Probably just me? (also.. Fully charged cooking glove and explosive barrels are a bit too imba? !) 2) mutations are sometimes too obviously useful (convert ammo to hp) and becomes a bit game breaking, no encouragement for experimentation and risk\/reward play for me as I think dying at the final boss because of a 'telefrag' spawn kinda sucks\u2665\u2665\u2665\u2665\u2665 55 minutes in, i dont think making myself 'stronger' with a spray matters all that much, if what im building towards in terms of loadout(which lets face it, IS the game), is never certain. Too many layers of such randomness did not encourage me to dial in on the tactics i enjoyed so much of as mentioned above, and since time-to-be-killed especially sucks to fun out of\/does not encourage me to try out the vastly unique range of weapons. I'm sad to have learnt that the devs will no longer be supporting the game for the forseeable future but I look forward to following their work. Keep it up you two! I love your taste, and thanks for having made this.. I wish I could recommend this, I really do, but I cannot. While a fun game it's extremely unforgiving - even for a roguelite, with basically no way to recover from even slight mistakes and, the nail in its coffin, extremely ardous to restart and with a progression based solely upon layers upon layers upon LAYERS of barely controllable RNG. Offered the wrong mutations?\u2665\u2665\u2665\u2665\u2665\u2665outta luck. Don't get the good guns?\u2665\u2665\u2665\u2665\u2665\u2665outta luckl. Combine this with ZERO progression (whoop de doo you unlock a different starting class if you finish the damn game) and, again, total random progression, and it ends up a game where dying for the nth time due to bad luck coupled with just one or two mistakes just frustrates you to no end. Cannot reccomend.. A great little rogue-like full of charm, fun and purple blood splatters. I had a awesome time with this game, so man destructive weapons to find and enjoy. I recommend this one, but it sure is tough.. This game really has a lot going for it. It features some stunning yet cute graphics and some very addictive gameplay.It sort of reminds me of Captain Keen meets Diablo, only with ragdoll physics, sick weapons and some great sound effects. One minute you're shooting easy dudes with your pistol, the next you're hammering away at a mini-boss with some crazy laser cannon. Then you're out of ammo and have to beat it with your suitcase. There is also some interesting customisation options with the mutation system. Basically you're turning into an ammo-grabbing juggernaut.Oh, and did I mention. It's very VERY challenging. You start out in a short intro-level and you think "I got this." But wait, because you don't. Somehow even with the most high-powered weapons and body armour these mutants always get me. That's why I like to stun them one by one, just to feel like I'm pawning them for a change.If you didn't already, you will definitely want to buy this must-have gem of a game. If this is early access I can't even imagine what the full release will be like. I didn't beat it yet, but I'm sure gonna keep trying!. Great indie effort. Has the charm of Magicka, difficulty of Nuclear Throne, and graphic style in a class all by itself.
riakimersprofhelm
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