About This Game Please Note: In it's current state the game is a sandbox experience taking place on a portion of the larger map we will expand into. Currently there are a handful of optional placeholder missions so you're free to explore. It's pretty bare bones right now but there is still a lot of fun to be had exploring and interacting with the AI. We'll be adding additional objectives/missions and story line elements in the future. See the roadmap below for more planned features.A comet is hurtling toward earth! Sneak, scavenge and blast your way through an immersive prehistoric world filled with Humans, Dinosaurs, Droids and Mother Nature’s fury!After traveling back in time 70 million years and crash landing you'll need to try to return to your own time before disaster strikes. Fortunately, a lot of spaceship debris is littered about with weapons, gear and items to assist you along the way to ease the difficulties of the journey. As you progress you'll begin to unravel the circumstances that brought you there. However, you are up against your shipmates who will also be struggling to survive and make it home before the impending apocalypse arrives.And of course, various dinosaur species will be roaming the landscape looking for their last meal, will it be you?Key Features in Current Release:Unscripted AI to AI InteractionsEnvironmental hazards like Earthquakes, small Comet Impacts, Lava FlowsImmersive Open World Prehistoric LandscapeBasic Survival ElementsWeather SystemDismemberment & Death AnimationsExplorable CavesBasic Crafting System w/Meat Cooking24 Hour Time of Day with Multiple DaysDinosaurs in this first release include:UtahraptorTRexSpinosaurusCeratosaurusStegosaurusXenoceratopsBrachiosaurusAlligatorsCompsognathusLeaellynasauraBaby UtahraptorsDevelopment Roadmap:This list is to provide a general idea of things we are working towards. Some items here may be removed, modified or added in the future:More Dinosaurs as well as other prehistoric animalsExpanded Story Elements and Gameplay ObjectivesMore Items, Weapons and GearIncrease the amount of ship debris and explorable interiorsAI recruitment and basic control over AISteamworks Integration with StatsImproved AI, Animations, SoundImproved and Expanded UI/MenuImproved Crafting SystemExpand Map Area and Flora varietyImproved Weather SystemImprovements to Time of Day & LightingMore environmental hazards(Tar Pits, Geysers, etc)General Optimizations 7aa9394dea Title: Collision CourseGenre: Action, Adventure, Indie, Early AccessDeveloper:CrynosaursPublisher:CrynosaursRelease Date: 7 Jan, 2017 Collision Course Activation.rar The 'game' runs like crap, even on low settings. But that's not the worst part of the 'game'. The worst thing is: there is NOTHING to do. The graphics are great (what do you expect from CryEngine?) but that is all positive there is to say about this 'game'.Uninstalled it after 10 minutes.. https://www.youtube.com/watch?v=Pthf0bY8P2wThis moment sums up my thoughts. 10/10.. This is already a great experience despite being only partially complete. The jungle looks great and the dinosaurs are spot on. I don't remember reading about any spaceships falling to Earth during that period, hence the alternate history storyline, but aside from that, the graphics come off as realistic and period accurate. I often just watch the dinosaurs interacting with their environment--from a distance mostly. Great job, Crynosaurs, stay on it!. First off,this game looks HOT!!dam!!!as i was walking through the woods i nearly forgot i was playing a game.incredible trees,forest.ive only played fifteen minutes.i spent alot if time just looking at trees.there is a fear factor too.im hearing odd animal noises.this is really my kind of game.i would reccomend this to anyone.if i knew anyone that is.ill write more later.the world seems crazy big.. This is a great game, albeit there isn't much to it in 0.01 lol. But at 0.01, it's looking pretty good.Has a super big potential from what i've seen, and read, and the story looks like it will be super interesting, with driods, prisoners, and dinosaurs haha! I'd reccommend buying this if you're a fan of survival games, because this looks like it will be amazing!. I was on the fence after playing the first few minutes of this game. For one there isn't much to do, as admitted by the developers, and it took awhile to see my first dinosaur.It was only after an hour of exploring and getting excited to climb mountains and explore caves that I realised this game has a lot of potential.Of course there are many things to fix but if the developers can keep up this sense of wonderment in the exploration, update frequently and keep in touch with the community I see only good things moving forward.For ~13mins of gameplay and what you'll expect to see in the game check out my video below:https://youtu.be/sMGtKp6CsOE. Game so amazing! Please make spinosaur.. It has been a long time since a game gave me a real sense of fear as this one does.. I sneeked around for a while exploring, completed a few tasks and ended up back at the same pod I started from. The sun has set and I have a real fear about going out into the dark night as I know Im going to be a meal. LOL Thanks to the developer for creating such mood and a real sense of being there. Will I survive tomorrow? who knows but that is the whole point and the fun.... :). excellent so far raptors are smooth but some animation transitions jump other dinos wioll obviously improve as development goes on . console drop down for those {like me to just explore} hopes? v0.08 News and Feedback: Hey Everyone,We thought you'd like to know about some of what we're working on for v0.08 and get your feedback on some things.We're significantly expanding ship debris and explorable ship interiors. This will allow us to create a large crash site and lay the foundation for future ones as well. This will bring more scavenging and mission opportunities.Also, you will now be able to recruit a friendly prisoner to follow you and give them orders to go to a position in the local area. You can use them as a distraction, scout or they can be a help against creatures and enemies especially if they have a weapon. It changes the feel of the game quite a bit and gives you more options when exploring or attacking.We're also working on some other things like a new method of acquiring special supplies as well as our next inhabitant but we're not quite ready to give all details on those just yet.Hunger - As you have seen, one of the basic survival elements we currently don't utilize is hunger. We wanted to get your thoughts on if we should implement a hunger system and if so how would it work? Please let us know what you think by taking this poll.http://polljunkie.com/poll/iefxot/collision-course-hunger-pollThanks Everyone!. v0.1 Preview: Hey Everyone,Just a small update, we wanted to share with you some of the things we've been working on for v0.1. Keep in mind they are still a work in progress and may change a bit.Clickable Map Icons and Fast TravelMap Expansion: GrasslandsMore surprises to come! :). v0.06 Preview: Hey Everyone,We wanted to show off a few of the things you'll be seeing in v0.06. This update will include interesting new items/gear, friendly NPCs with trading and more. We'll most likely do a preview video closer to release to give more details.Thanks!. v0.08 Released!: Hey Everyone,Thanks again for hanging in there. This release took a bit longer than we'd planned but we were able to pack in a lot more new content and features than the typical release. We think you'll really enjoy the updates in v0.08. Some of the things in this release: New Large Wreckage Area New Alligator AI AI Recruitment System Several New Missions("Wreck Access" and "Restore Power", at the end of the previous missions) Next Iteration of Map System Waypoint Ability Added(Right Mouse Click) Drag and Drop(Left Mouse Hold) to move map around Added Discovered Points of Interests(POIs) to Map Hunger System - meat, Utahraptor eggs, mushrooms, flowers(small amount) can provide nourishment, more in the future New Gear Canteen, allows for increased water capacity. Boots, allows for more agile movement. Thermal Boots, agile movement + ability to withstand high temperatures. Expanded spawning system to spawn smaller creatures dynamically(bats, salamanders and more) New Crate Containers(replaces old ones) The items they contain are semi-dynamic so each play-through will have some variability of items. New T-Rex Carcass Onscreen HUD updates with hotkey, illness and keycard display(defaulted to on now) Lighting/Shadow and Flashlight Adjustments Various Performance Improvements, Bug Fixes and Adjustments. Some users may notice significant improvements.You'll have to start a New Game with this update and as always we'd appreciate your feedback on everything. Thanks Everyone!. v0.06 Preview Video: Hey Everyone,New video explaining some of the new content/features coming in v0.06. :)https://youtu.be/Phql2W7S920. v0.09 - Preview 2: Just a glimpse of the new inhabitant.. v0.07 Preview: Hey Everyone,We wanted to show you some of the things you'll be seeing in v0.07. This update will include some new weaponry, backpacks and more! Thanks!. v0.08 Preview: Hey Everyone,We wanted to show off a preview of the new AI recruitment system coming in v0.08 and get your feedback!https://youtu.be/cYuP5QyA9YQ. Future Development: Hey Everyone,Thanks for being part of the journey this past year, it’s been an exciting one! We wanted to give you an update of what to expect in v0.09 and beyond.We’ve decided to put new missions and story elements on the back burner until we can further expand the map and add more content overall. New dinosaurs, items, features, optimizations and critical bug fixes are all in the works. Expect a short video soon showcasing one of these new features.Once we have the core map, sandbox/survival features, items and AI in place and working good we'll separate the modes and then change our focus to the final story and missions. This may be released in stages or worked on behind closed doors and released all at once. We’re still figuring out the best way to approach it. You may however encounter things in the meantime which may not make complete sense until the story/missions are add to the game. i.e. Places you can’t get into, items that don’t have much use, etc.Also, thanks for all the bug reporting and good ideas, keep it up!. v0.07 Released!: Hey Everyone, our latest release is out now!v0.07 Release Notes:Two new weapons(Officer Pistol & Shotgun) and new ammo typeTwo new gear item(Small(craftable) and Medium Backpacks) which expand item inventoryNew item wires(randomly spawned and in AI inventory)New weapon particle effects, soundsNew trading side missionNew ammo display in inventoryNotifications for ammo pickupsNew screen effectsLighting Adjustments FOV and VSync Options Added to Graphics MenuOn screen hud with crosshair and vitals, H - key ~25+ bug fixes including a critical engine crashNew rewards for mission completion!To get the new shotgun you must complete all the primary missions. It will be dropped by one of the prisoners.To get medium backpack you must complete all secondary missions.As always you'll need to start a new game with this update.Thanks everyone!
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